The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Source by John Gibb Blue chess game Deep Garry IBMs Kasparov
Today, the best arimaa programs cannot beat even moderately skilled human players. As the pieces are moved many times on each turn, the computer cannot ‘think’ as far ahead as a human can, and the computer cannot store strategies as the opening positions are random each time. On the other hand, there is arimaa, a version of chess deliberately created to be very difficult for computers to play.
Some have embraced it, creating a game known as advanced chess, where players are allowed to use computer software to allow them to explore all the possible moves on the board and choose the one they think would be best. The rise of computer chess has split players in two directions. Today, it is thought that the modern successor to Deep Blue, named Hydra, could beat any human in the world, although this hasn’t been tested. So far, humans have still had the edge when it comes to learning from history – that is, having an overall tried-and-tested strategy – but software makers are rapidly building huge strategy databases that hold almost every chess strategy known to man. The best chess software in the world gets stronger every year, as advances in hardware speed make it possible to analyse more moves in the same amount of time. It is also possible to play chess over the Internet with real human players, either on a live server or over a long time by email (a new form of correspondence chess). Today, programs are available for home use that can play at any difficulty level from the most basic all the way up to world champion level. This victory led to an explosion in computer chess. The next year, in a rematch against improved software, the machine was able to win convincingly. Despite Kasparov going on to win the match overall (by three games to one), the game became famous. In 1996, a computer, IBM’s Deep Blue, beat chess master Garry Kasparov in the first game they played – the first time a computer had beaten the world champion. In recent years, computers have been getting better and better at chess.